Soundtoys have quietly placed release versions of their plug-ins in users' accounts. However, when I download my installer, there is still no Pitch Doctor or Speed.
Plug-in Formats (64-bit only): AAX Native, AAX AudioSuite, VST, and Audio Units (AU) Supported Sample Rates: Minimum: 44.1 kHz, Maximum: 192 kHz; System Requirements: Operating systems: Mac OS X 10.10 or later; Windows 7 or later. An internet connection is required at the time of. PanMan requires Windows 7 or higher for PC and OS X 10.8 or higher for Mac. It comes in VST/AU/AAX formats and only supports 64-bit systems. Summary: Soundtoys' PanMan is the perfect choice for users who would like to have in-depth control over the panning effect and waveshape, as well as having a vintage, analog sound signature. Plug-in Formats (64-bit only): AAX Native, AAX AudioSuite, VST, and Audio Units (AU) Supported Sample Rates: Minimum: 44.1 kHz, Maximum: 192 kHz; System Requirements: Operating systems: Mac OS X 10.10 or later; Windows 7 or later. An internet connection is required at the time of activation. Supported Hosts.
In the TDM Effects Bundle AAX installer there are: Crystallizer, Decapitator, Echoboy, FilterFreak1, FilterFreak2, PanMan, PhaseMistress and Tremolator.
Also still Mac only for AAX 64-bit.
Other plug-ins also available in AAX 64-bit for Mac are Little Microshift, Little Radiator, Radiator, Devil-Loc and Devil-Loc Deluxe.
For me, personally, the two plug-ins I really want from SoundToys are the missing ones. Pitch Doctor was my preferred pitch correction software and I was hopeful it would be included, but unfortunately not — but it all progresses in the right direction.
Since posting this story I have been doing some more research on the missing plug-ins and I come across a statement made by Soundtoys on Sept 3rd 2013 it says..
Soundtoys Mac Torrent
SoundBlender, PurePitch, & PitchDoctor: AAX, Native, Future???
These plug-ins only work on Avid/Digidesign Pro Tools HD systems with TDM DSP cards. Period. No native, no HDX, not any other place. That has always been the case.
So to get this out of the way first… Will we have AAX or Native (VST/AudioUnits) for these plug-ins? Most likely not. Why? Simply put, because it's a huge undertaking of resources and time to go back into that old code and try to get it into a completely different format.
We are looking into porting elements of those plug-ins or making new versions of some of the processes because the technology is something we want to move forward with, but it will likely be in brand new plug-ins and not ported versions of the originals. Even porting to AAX DSP for HDX is a complete rewrite of the code. So that is also very unlikely.
Where does that leave these plug-ins? Well since Avid (DigiDesign) decided they needed to move to a totally new architecture on a totally new chip, and eliminate TDM with no way to access or bridge, then these plug-ins are stuck where they are. They work on TDM based Pro Tools systems in Pro Tools 10 or earlier.
SoundBlender (PitchBlender & TimeBlender), PurePitch, and PitchDoctor were all developed a long time ago exclusively for Digidesign's TDM based hardware systems. They required the external DSP chips of those cards. They did not have native versions mostly because, back in the day, native simply didn't have the power to run them. It's just code, right? Why can't you just change it to work? Imagine writing several novels, and then 15 years later having to go back and rewrite it with all the slang and vernacular of the day from a town you don't live in. First, it's a huge task. Second, it's no fun because you've already done it. Third, doesn't it seem like something new would be better?
So it looks as if there is no point me waiting for Pitch Doctor. I will need to find a permanent replacement for it. It would be nice if Synchro Arts would add the feature to Revoice Pro, they are more than half way there with the manual pitch correction and the pitch matching. Alternatively I might take a look at the new version of Nectar from iZotope when it comes out.
As to Speed the news is better, Soundtoys said on Sept 3rd…
Speed for 64-bit (Pro Tools 11 and Logic X) is still in development. We will have updates for that as soon as possible.
If you find that Pro Tools doesn't like your new Soundtoys plug-ins as happened to me, they follow these instructions from Dan at Soundtoys' tech supprt..
In Applications / SoundToys / Utilities there is a RemoveSoundToys.dmg utility. If you run that, it will remove all traces of SoundToys from the usual install locations. Reopen Pro Tools to make sure that it did in fact remove all traces of our plugins, and then run the 4.3.0 installer again. That should clear up any problems!
Dan
Tech Support, Soundtoys, Inc.
Problem fixed, Thanks Dan.
Soundtoys Ultimate Mac
The new Soundtoys Effect Rack is the centerpiece of Soundtoys 5. It turns a tried-and-true collection of powerful individual plug-ins into a virtually unlimited creative multi-effects system.
The Effect Rack makes it simple to build your own custom effect chains and define your signature sound. And when you've created the perfect combination of effects, the Rack's global controls let you treat the whole rack as a single plug-in.
64 Bit Mac Software
Other plug-ins also available in AAX 64-bit for Mac are Little Microshift, Little Radiator, Radiator, Devil-Loc and Devil-Loc Deluxe.
For me, personally, the two plug-ins I really want from SoundToys are the missing ones. Pitch Doctor was my preferred pitch correction software and I was hopeful it would be included, but unfortunately not — but it all progresses in the right direction.
Since posting this story I have been doing some more research on the missing plug-ins and I come across a statement made by Soundtoys on Sept 3rd 2013 it says..
Soundtoys Mac Torrent
SoundBlender, PurePitch, & PitchDoctor: AAX, Native, Future???
These plug-ins only work on Avid/Digidesign Pro Tools HD systems with TDM DSP cards. Period. No native, no HDX, not any other place. That has always been the case.
So to get this out of the way first… Will we have AAX or Native (VST/AudioUnits) for these plug-ins? Most likely not. Why? Simply put, because it's a huge undertaking of resources and time to go back into that old code and try to get it into a completely different format.
We are looking into porting elements of those plug-ins or making new versions of some of the processes because the technology is something we want to move forward with, but it will likely be in brand new plug-ins and not ported versions of the originals. Even porting to AAX DSP for HDX is a complete rewrite of the code. So that is also very unlikely.
Where does that leave these plug-ins? Well since Avid (DigiDesign) decided they needed to move to a totally new architecture on a totally new chip, and eliminate TDM with no way to access or bridge, then these plug-ins are stuck where they are. They work on TDM based Pro Tools systems in Pro Tools 10 or earlier.
SoundBlender (PitchBlender & TimeBlender), PurePitch, and PitchDoctor were all developed a long time ago exclusively for Digidesign's TDM based hardware systems. They required the external DSP chips of those cards. They did not have native versions mostly because, back in the day, native simply didn't have the power to run them. It's just code, right? Why can't you just change it to work? Imagine writing several novels, and then 15 years later having to go back and rewrite it with all the slang and vernacular of the day from a town you don't live in. First, it's a huge task. Second, it's no fun because you've already done it. Third, doesn't it seem like something new would be better?
So it looks as if there is no point me waiting for Pitch Doctor. I will need to find a permanent replacement for it. It would be nice if Synchro Arts would add the feature to Revoice Pro, they are more than half way there with the manual pitch correction and the pitch matching. Alternatively I might take a look at the new version of Nectar from iZotope when it comes out.
As to Speed the news is better, Soundtoys said on Sept 3rd…
Speed for 64-bit (Pro Tools 11 and Logic X) is still in development. We will have updates for that as soon as possible.
If you find that Pro Tools doesn't like your new Soundtoys plug-ins as happened to me, they follow these instructions from Dan at Soundtoys' tech supprt..
In Applications / SoundToys / Utilities there is a RemoveSoundToys.dmg utility. If you run that, it will remove all traces of SoundToys from the usual install locations. Reopen Pro Tools to make sure that it did in fact remove all traces of our plugins, and then run the 4.3.0 installer again. That should clear up any problems!
Dan
Tech Support, Soundtoys, Inc.
Problem fixed, Thanks Dan.
Soundtoys Ultimate Mac
The new Soundtoys Effect Rack is the centerpiece of Soundtoys 5. It turns a tried-and-true collection of powerful individual plug-ins into a virtually unlimited creative multi-effects system.
The Effect Rack makes it simple to build your own custom effect chains and define your signature sound. And when you've created the perfect combination of effects, the Rack's global controls let you treat the whole rack as a single plug-in.
64 Bit Mac Software
Lock rhythmic effects to a single tempo, or let them run free. Fine tune the input and output levels, and use the global mix control to blend your effect in with the dry signal. Then experiment with the powerful new global Recycle control. By mixing the output of the rack back into the input, you can build your own modulated reverbs, over-the-top delays and other unique ambience effects that would require complicated routing to accomplish in most DAWs.
Work Smarter
The Effect Rack integrates all of the individual Soundtoys effects into a single plug-in, which improves workflow by displaying an entire custom effect processing chain at once. You won't need to juggle multiple plug-in windows to adjust parameters, add new effects, or change their routing. The Effect Rack keeps everything right at your fingertips.
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